State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 io Games on Android in Latin America for Q2 2022

The top io games on Android in Latin America during Q2 2022 displayed varied trends in downloads, revenue, and active users, with some games showing significant growth and others maintaining steady performance.

Top 5 io Games on Android in Latin America for Q2 2022

In the second quarter of 2022, the top io games on Android in Latin America showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s an overview of how the top five games fared during this period:

Snake.io - Fun Snake .io Games from Kooapps Games saw a dynamic quarter. Weekly downloads fluctuated, starting at around 346K at the end of March and peaking at approximately 460K in mid-June. Revenue trends were relatively stable but modest, with a peak of $244 in late April. Active users remained robust, with a slight increase from 2.5M in late March to a peak of 2.7M in mid-June.

slither.io by Lowtech Studios experienced consistent engagement. Downloads started at roughly 219K in late March, reaching a high of 393K in early May before a gradual decline to around 243K by the end of June. Revenue remained low but steady, peaking at $57 in late May. Active users showed a peak in mid-April at over 3.2M, followed by a gradual decline to approximately 2.6M by the end of June.

Hole.io by VOODOO had varying performance metrics. Downloads peaked at around 357K in late March but saw a significant drop, stabilizing around 90K by the end of June. Revenue was steady, with a peak of $246 at the beginning of the quarter. Active users mirrored the download trend, starting at 1.3M and dropping to approximately 558K by the end of June.

Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES maintained a stable user base. Downloads hovered around 100K throughout the quarter. Revenue saw a notable peak at $388 in mid-June. Active users remained consistent, with a slight decrease from 2.2M in late March to around 1.7M by the end of June.

State.io — Conquer the World, also by CASUAL AZUR GAMES, experienced steady performance. Weekly downloads varied slightly, peaking at 112K at the end of May. Revenue was modest, with a peak of $100 in late March. Active users remained relatively stable, with a slight dip from 308K in late March to around 284K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022